Tuesday, October 29, 2019

Practicum Review and Evaluation Essay Example | Topics and Well Written Essays - 750 words

Practicum Review and Evaluation - Essay Example hing is that certain slides in Lisa’s presentation were immensely loaded with information, it was hard to make out clearly what the real essence was in those slides. The flow in the presentation is remarkable. It clearly takes the readers or the audience with the flow of slides. First, there are goals, then definition, then methodology, then the documentation and questionnaire and in the end, there is a summary of the whole learning experience. It would be a good idea to try to present less information in one slide rather than filling up the whole slides with words. Modern presentation slides use only 4-5 words with eye catching pictures that captivate the readers. Use as many slide as you want but the information on them should be concise. Overall the look of the presentation was splendid. The pictures used were nice, however some pictures of bigger children would have had a better impact as OSAS survey was about children under the age of 18, not under the age 4. Yes the objectives are clearly defined and explained. Kristy’s presentation is about enhancing patients’ knowledge on how to take care of their bodies, on how to follow up on a patient and provide emotional support from the nursing point of view. Â   The experience is presented in compact info nuggets. I mean there are slides that show in-text referencing as if a thesis paper, which it is not. It is a presentation and needs pretty slides to give information to the viewer. This fact alone makes the presentation a little difficult to follow. It is quite clear what the author is trying to communicate. She has tried to give a checklist to nurses to make sure that the patients get diagnosed for their illness effectively. In my opinion, the ideas have been communicated very clearly. The design and the physical content of the presentation was just alright. It wasn’t catchy there were hardly any pleasing pictures to capture the interest of the audience. I’d recommend that there should be more

Sunday, October 27, 2019

Development of App for Gaming

Development of App for Gaming Chapter 4 RESULTS AND DISCUSSION This section will demonstrate the after effects of distinctive devices utilized as a part of presentation, investigation and understanding of the outcome in assessment. Tables are likewise included in the section for effortlessly comprehension of the contrast between the current and the proposed programming. 1. Entities used in the proposed software An entity is a thing of enthusiasm to an association about which information is to be held. In a business for instance, substances would be things, for example, a client, a representative, or thing of stock. Each of these substances have what are portrayed as Attributes. Table 2 Input variables in the Main Menu Screen The table above shows the entities used in the proposed software. The proponent researched about the component of a game, this entities were all used by RPG games. 2. Design Consideration of Piratescape There are design considerations that are needed to be followed on building the Piratescape. Some of these are Algorithm, Data Structure, Architectural Design, and System Design. a. Algorithm Figure 4 Implementation of Touch Screen Based Application Algorithm The program shown in Figure 4 implements the Touch Screen Based Application Algorithm. In spite of the fact that this calculation it can distinguish the vicinity and area of a touch inside the presentation zone. Figure 5 Projection Matrix Algorithm The projection matrix algorithm was used on the software to show the Perspective on 3d world it is distance of object on the player’s character. Orthographic projection (or orthogonal projection) is a method for speaking to a three-dimensional protest in two measurements. It is a type of parallel projection, where all the projection lines are orthogonal to the projection plane, bringing about every plane of the scene showing up in relative change on the review surface. Figure 6 Mipmap Filtering Algorithm In 3D computer graphics, mipmaps are pre-calculated, enhanced grouping of surfaces that go with a principle surface, each of which is a continuously lower determination representation of the same picture. The tallness and width of every picture, or level, in the mipmap is a force of two littler than the past level. b. Data Structure Figure 7 Multi-Dimensional Array Array. It is utilized to indicate a variable that can be filed. One dimensional show is an organized gathering of segments that can be gotten to independently by indicating the position of a part with a solitary listed quality. The information of the same sort and same degree then its ideal to store it in a cluster. A show can hold any kind of information and can have multidimensional. For getting to components of cluster, list is generally utilized. Multi-dimensional clusters are typically spoken to consecutively segment approach on paper, and the terms of lines and segments are utilized as a part of registering. In Piratescape, multi-dimensional array is used for the assigning every value on index in Tile Map System. A typical tile map consists of a multi-dimensional array/matrix containing references to a tile object. Every index holds information such as the type of terrain, if it is possible to walk on it. Figure 8 Implementation of Multi-Dimensional Array in Coordinates Figure 5 shows the use of multi-dimensional array in coordinates. A common tile map consist of a multi-dimensional array/matrix containing references to a tile object. This tile article holds the data, for example, the sort of landscape, in the event that it is conceivable to stroll on it. c. Code Optimization Code optimization is a procedure where the projects source code is advanced for the projects execution and ease of use. Code optimization likewise includes the utilization of standards and calculations to program code with the objective of making it quicker, littler, more proficient, et cetera. Table 3 Quality Assurance Checklist Criteria Total Total (Yes) (No) Table 3 represents the result of the inspection from the white box testing. All the 11 classes and 73 methods on the Quality Assurance Checklist, have passed the inspections. These methods were written well and this is because the software was written with the knowledge of code optimization so the standards of the criteria were targeted immediately during the development of this program. Table 4 The table above shows the number of line of codes of all the each method within every class. Only the handle and together with the character render method has a long code because of directions given on its character movement and the accuracy of the d-pad to its movement. Table 5 Table ? presents the number of conditions that the methods contained within the program which all had minimum occurrences. Fault Density This is the number of faults or errors that are found and will be given a ratio from a certain number of codes. The program passed the criterion because the program’s codes were written with knowledge about quality assurance and code optimization, so there were post fixes upon coding before the white box testing was conducted. d. Architectural Design A UML (Unified Modeling Language) is utilized to indicate, envision, alter, build, and archive the antiques of an article situated programming concentrated framework being worked on. UML is utilized as a part of request to demonstrate the design outline of the proposed programming. Use-case Diagram. It gives a premise of correspondence between end-clients and engineers in the arranging of the product venture. The diagram below shows the use-case diagram of the Piratescape. Figure 9 Use-Case Diagram of Piratescape The researcher used a Use-Case Diagram to understand the flow of the program development. A Use-Case Diagram can portray the different types of users of a system and the various ways that they interact with the system. Activity Diagram. It demonstrates the stream of control that can be utilized as outline for investigation and rationale technique. Figure 10 Activity Diagram of Piratescape The researcher has provided the activity diagram for better understanding of the user. The figure activity diagram of Piratescape show the user will load the main menu and choose a button such as play, and exit button. Figure 10 shows that the user will load the main menu and can choose button such as start, and exit button. When the user chooses start button, it will proceed to the gameplay of Piratescape. In the exit game button which will allow the user to exit the game. Sequence Diagram. Is a sort of connection graph that indicates how techniques work with each other and in what request. Figure 11 Sequence Diagram of Piratescape Piratescape used Sequence Diagram also representing for software design. Sequence diagram shows how objects communicate with each other in terms of a sequence of messages. Class Diagram. Is a kind of static structure outline that portrays the structure of a framework by demonstrating the frameworks classes, their characteristics, operations (or systems), and the connections among items. Figure 12 Class Diagram of Piratescape The class diagram shown in figure 12 represents the PiratescapeRender class, MainMenu class, and Enemy class. All the classes that extend a class has the capability to access the methods in the extended class. 3. System Requirements in Implementing Piratescape Table 6 System Requirements Table 6 represents the minimum hardware requirements of the Piratescape to run on an Android mobile device. The respondents are recommended to use Android 4.4 as the operating system because it is the one used in the development of the software and at least 128mb of free memory from Phone Memory and Memory Card. The application requires a minimum of 64mb of free memory from Phone Memory together with Memory Card, also with Android 4.0 operating system. 4. Level of Acceptability of the software The researcher showed the result of the software in terms of Entertainment, Originality, and Gameplay. Table 7 Result of the Evaluated Software The proponent distributed evaluation forms to the game enthusiast on an internet cafà © named Netopia (Fairview Branch). With a weighted mean of 3 interpreted as Neutral was rated for the Entertainment of the Piratescape. The respondents that seen the software have been provided entertainment by the said software. In terms of Originality, a weighted mean of 3.5 which is interpreted as Neutral. The respondents saw the software’s concept have met the respondent’s satisfactory level. In terms of Gameplay, a weighted mean of 3.05 which interpreted as Neutral. The respondents saw the software is capable to provide an interesting and challenging gameplay. A total Weighted Mean of 3.183, the software was evaluated as Neutral remark was formulated according to the respondent’s answers. Chapter 5 SUMMARY OF FINDINGS, CONCLUSIONS, AND RECOMMENDATION This part condenses the significant discoveries, presents conclusions and proposal for the proposed system Piratescape. Summary This project entitled, â€Å"Piratescape†, was proposed in order to give an exciting mobile game using the trendiest mobile phone and operating system in market called Android. One major problem for developers and publishers of mobile games is describing a game in such detail that it gives the customer enough information to make a purchasing decision. Specifically, it seeks to answer the following questions: 1. What are the input variables in developing this game, Piratescape? 2. What is the design considerations needed to develop a game in term of: a. Algorithm b. Data structure c. Architectural design; and d. Code optimization? 3. What are the hardware and software requirement in implementing the game, Piratescape 4. What are the levels of acceptability in term of Piratescape in terms of: a. Entertainment; b. Originality; and c. Gameplay? Constructive form of research was used in order to develop this project. The researcher provided an evaluation form to the respondents which serve as guide to evaluate the proposed software. Summary of Findings The details stated below are the summaries of findings based from the careful analysis of the gathered data: 1. Input Variables The specialist recognize the data variable that used to the product. A variable is utilized for putting away information. An information sort is doled out to a variable to focus the characterization of a specific kind of data. A good example is the attack and the movement buttons. 2. Design Considerations for the development of Piratescape The following are the design considerations of the Piratescape. a. Algorithm. The algorithms used by the researchers to create the proposed software are the Projection Matrix Algorithm which is also known as Perspective, on 3d world it is the distance of the object on the player’s character, Mipmap Filtering, it creates a lot of textures that depends on views, and the Minification, which reduces the size of the picture or textures. b. Data Structure. Multi-dimensional cluster is utilized as a part of a few sections of the system. Fundamentally, the analysts all the more frequently utilize this kind of cluster for better investigation in the most effective way. c. Architectural Design. It speaks to the general outline or structure of the created programming which is concerned with the primary parts of how the product functions. The researcher used Lucid Chart to present the Use-case, Activity, Sequence, and Class Diagram for the development of Piratescape. d. Code Optimization. Code enhancement is a methodology where the programs source code is streamlined for the programs execution and ease of use. A PC project may be advanced with the goal that it executes all the more quickly, or was equipped for working with less memory stockpiling or different assets. 3. The System Requirements for Piratescape The minimum Hardware Requirements are Smartphone with Touchscreen technology, RAM at least 512 and above, Memory Storage at least 128mb and above; together with the Software Requirements which is a Smartphone running on Android OS and Android OS Version 4.0 and above. 4. The Level of Acceptability of Piratescape The level of acceptability of the software is evaluated in terms of Entertainment, Originality, and Gameplay. The proponent conducted an evaluation to the Game Enthusiast and Game Experts. Conclusions Based from the analysis of the summary of findings, the following conclusions were depicted: In the field of mobile application, mobile games have been a huge contribution on our past time on our modern lives. The researcher developed a mobile application entitled â€Å"Piratescape† to share to the respondents and players to not just play, but to travel past time when you are on idle. Following a certain algorithm, data structure, code optimization, software design and architectural design can be very helpful in developing a system to avoid faulty down system design. In every program, data structure are needed for the researchers to have a better analysis in the most efficient way. Recommendation These were the recommendation for the researchers based on the summary of findings and conclusions. The developed software will be a good guide in future researchers in terms of mobile game development, provided that the mobile phones implementing the software have met the minimum and recommended system requirements. Future researchers are encouraged to enhance the developed software by adding some features and effects. Future researchers may improve the features by using wireless communication for multiplayer gaming. The more players can play at a time, the better.

Friday, October 25, 2019

Consequentialism, Deontology, and Inevitable Trade-offs :: Philosophy Essays

Consequentialism, Deontology, and Inevitable Trade-offs ABSTRACT: Recently, unrestrained consequentialism has been defended against the charge that it leads to unacceptable trade-offs by showing a trade-off accepted by many of us is not justified by any of the usual nonconsequenlist arguments. The particular trade-off involves raising the speed limit on the Interstate Highway System. As a society, we seemingly accept a trade-off of lives for convenience. This defense of consequentialism may be a tu quoque, but it does challenge nonconsequentialists to adequately justify a multitude of social decisions. Work by the deontologist Frances Kamm, conjoined with a perspective deployed by several economists on the relation between social costs and lives lost, is relevant. It provides a starting point by justifying decisions which involve trading lives only for other lives. But the perspective also recognizes that using resources in excess of some figure (perhaps as low as $7.5 million) to save a life causes us to forego other live-saving activiti es, thus causing a net loss of life. Setting a speed limit as low as 35 miles per hour might indeed save some lives, but the loss of productivity due to the increased time spent in travel would cost an even greater number of lives. Therefore, many trade-offs do not simply involve trading lives for some lesser value (e.g., convenience), but are justified as allowing some to die in order to save a greater number. It has long been one of the standard criticisms of consequentialist approaches to ethics that they too easily justify "trade-offs" that are morally unacceptable. The criticism which holds "the end justifies the means" philosophy inherent in consequentialism to be a source of great immorality is expressed, for example, in the famous scene from Dostoyevsky's The Brothers Karamazov. Remember how Alyosha reacts to the prospect offered by Ivan of a harmonious world order, a system that would bring about peace and rest and happiness for all men. A lovely idea, but the structure comes at the price of torturing one tiny child to death. And Alyosha will not consent to that "exchange." A consequentialist response to Alyosha's refusal to consent to trade the suffering and death of one innocent in exchange for universal harmony is that, in the present inharmonious order, many innocent children will die horribly, not just one. Alyosha's tender conscience will cost thousands of innocent children their lives. And so the debate continues. Recently, however, a proponent of consequentialism, Alastair Norcross, has sharpened the debate.

Thursday, October 24, 2019

Ada Research Paper

DORRIS 1 Dominique Dorris Meyers BASK Reading October 25, 2012 Americans With Disabilities Act The Americans with Disabilities act is a law that was created by the US congress in 1990 and signed into law by George W. Bush on July 26, 1990. The ADA is civil rights act that prohibits discrimination on people with disabilities. In 1975 the Education for All Handicapped Children Act was passed. Before this act was passed only one out of five children with disabilities attended a public school, according to the U. S. department of Education (L. S).There was a Civil Rights Act of 1964 created that made discrimination based on race, religion, sex, and other characteristics illegal. The original intent of the law was to create a civil rights law for people with disabilities that would be permanent, would not be able to be weakened, and would stop all discrimination. The ADA was suppose to be a flexible set of laws that could only be strengthened and never weakened. Title 1. 1 of the American s with disabilities act is employment, and explains how people shall not discriminate against qualified individuals with disabilities. Title I prohibits employers with fifteen or more employers from discriminating against qualified individuals with disabilities in a job application procedures, hiring, DORRIS 2 advancement, compensation, job training, and other conditions and privileges of employment simply because they have disabilities† (K, S). Title 1. 2 of the ADA discusses public entities and public transportation. It prohibits discrimination by all public entities. This includes physical access for Accessible Design. Public entities and transportation have to have accessible utilities for disabled people.Title II applies to public transportation provided by public entities through regulations by the U. S. Department of transportation. Title II also applies to all state and local public housing, housing assistance, and housing referrals. Title 1. 3 of the ADA prohibits dis crimination of disability in the activities of places of public accommodation. This law indicates that all restaurants, movie theatres, buildings, etc. are accessible for people with disabilities. Title III has had more effect on the lives of Americans with Disabilities than any other ADA title.Individuals with and without disabilities should be accessible to do the same things throughout life. Title 1. 4 of the ADA is Telecommunications. â€Å"The law requires that all telephone companies that provide telephone voice transmission services, whether interstate or intrastate, also provide telephone relay services that allow people who are hearing or speech impaired to place and receive calls through devices to or from people who do not use such devices† (American Rehabilitation). This act led to installing public teletypewriter machines and other TDDs. TDD’s are the telecommunication devices for the deaf.For blind people they will change all written texts into voice mess ages and will change all voice recordings into texts for the deaf. DORRIS 3 The last title of the ADA is miscellaneous provisions. Title V includes technical provisions and this law applies to and person that prevents an individual from exercising his or her rights. This is any form of retaliation including threats, intimidation, or interference is not allowed if it is intended to interfere in a negative way. Any person who exercises their rights under the ADA or helps someone else in exercising their rights is protected from retaliation.Since the Americans With Disabilities Act of 1990 was created, there have been a lot of changes made that have positively affected people with disabilities. â€Å"This long awaited piece of federal legislation was expected to protect individuals with disabilities from discrimination in employment opportunities and ensure and access to various social institutions† (Bowman). The ADA helped people with disabilities get jobs, make social places a nd transportation accessible for them and even created phone operator systems to help translate messages to deaf and blind people.The Americans With Disabilities Act made disabled individuals feel accepted and they were not discriminated anymore in things they wished to do. Contrary to the positive outcomes of the ADA there were also still downfalls for people who had disabilities. â€Å"Pro-business conservative commentators mentioned that the Americans With Disabilities Act was an expensive headache to millions†(Doherty 18). Because of all the changes that had to be made to make things accessible for people with disabilities it ended up being very costly for everyone. Even though the ADA was created some cases of disabilities were not DORRIS 4 covered. Some courts even found that individuals with serious conditions such as diabetes and cancer were not covered by the ADA† (B,L). Unfortunately some bars and clubs were not changed to fit the needs of people with disabili ties. Even though the Americans with Disabilities act had many positive affects, some individuals still unable to do certain things. After researching about the Americans With Disabilities Act of 1990, I think that it was a great idea to create such an amazing act. I feel as if people with disabilities should be able to do as much as they can in order to live a happy and normal life just like everyone else.Even though there are downfalls of the ADA individuals have a lot more rights then they ever had several years ago before the act was established. If I was disabled I would want to be able to live my life just like every other person, and the ADA helped people feel that they could. The most interesting and best idea that the ADA had was title 1. 4 telecommunications. This was an amazing idea and helped both the deaf and blind. DORRIS 5 Work Cited Page Bowman, L. (2011). Americans with disabilities act as amended: Principles and practice. New Directions For Adult & Continuing Educa tion, (132), 85-95. oi:10. 1002/ace. 434 Doherty, Brian. Reason, Aug-Sep 95, Vol. 27 Issue 4, p. 18 Kopels, S. (1995). THE AMERICANS WITH DISABILITIES ACT: A TOOL TO COMBAT POVERTY. Journal Of Social Work Education, 31(3), 337-346. LAFEE, S. (2011). The Americans With Disabilities Act at 20. Education Digest, 76(7), 51-55. The Americans with Disabilities Act of 1990. (cover story). (1990). American Rehabilitation, 16(2), 2. The Americans with Disabilities Act of 1990. (October 2012). Retreived October 23, 2012, from http://en. wikipedia. org/wiki/Americans_with_Disabilities_Act_of _1990

Wednesday, October 23, 2019

Elementary Teacher Essay

The name of the teacher interviewed is Lucila Reed. She has been teaching Mathematics in the grade school level for over 5 years at the local public school system. She teaches to culturally diverse classes where many learners have English only as a second language. The teacher has responded extensively to each of the four developmental domains. According to her responses, the most emphasized domain in her class is the cognitive/intellectual domain. She described Mathematics as a â€Å"content-extensive† subject wherein a majority of the input has to come from the teacher. She claimed that this was quite different from other subjects such as English or Social Studies, where the students can be left to figure out certain lessons on their own. However, she did say that the subject was also all about equipping students to be able to answer questions on their own. Hence, she believes in a â€Å"standard formula† that involves thorough and clear explanation of the learning content followed by enriching activities that would promote the retention of the content. On the physical level, she explained that she constructs easy-to-play games around the lesson she is teaching to get students who â€Å"thrive on action† to realize that â€Å"math is fun too. † She claimed that these activities have been successful in getting such students to participate. Also, such activities help learners who only have English as a second language by giving them opportunities outside of the standard pencil and paper to understand and apply the lessons explained. She observed that ESL learners are able to make use of the activities as â€Å"interpreters† that â€Å"fill in the blanks left by their inefficiencies in English comprehension. † Lucila expressed her deep concern for such learners and declared that they should not â€Å"have to learn English along with Mathematics in a Math class. † Hence, she provides measures so that the lesson would be as comprehensible as possible for all her students. She also periodically allows students to work in pairs or small groups. She reflected that she believed students sometimes worked better when they have peers talking to them about the lesson. She concluded that â€Å"learning is more fun when you can share it. † Her technique is to pair students performing poorly with those performing well to work on a couple of problems. To ensure that both of them would be working, each student would have to explain one problem that he or she had solved and the pair’s grade would depend on their collective performance. Hence, those who are performing well cannot simply answer both questions for those who are performing poorly and end up explaining the answers so that their partners would understand better. Lucila expounded on how important she believes the emotional domain is to the development of her students. According to her, teachers should not only facilitate content learning but also â€Å"emotional learning. † She mentioned encouragement to be â€Å"one of the teacher’s greatest tools† towards helping their students achieve emotional development. She further explained that by encouraging students who make mistakes to try again, the determination of such students are built up. This building up of determination makes students spend more time in answering more difficult problems and give them better satisfaction once they have found the correct solutions. Over time, she claimed that students who are adequately motivated would not be easily daunted by making a mistake but would rather use what he or she has learned from the mistake to find the correct answer. Although the interview conducted did not include any questions regarding the subject’s academic background involving the developmental theory, it seems from her responses that she is very well versed with it. Her classroom method focuses on cognitive development because that is the nature of her subject. However at the same time, she does not fail in including the other domains of development and makes sure that her students develop holistically with respect to the subject matter. She places appropriate emphasis on other domains such as physical, emotional, and social. Although such domains are not explicitly integrated in the content, they are instead assimilated in the way that she delivers instruction and in her methods of reinforcing learning. She provides diverse activities to suit students’ different needs based on their individual differences and then provides support to students who require more attention to make certain that they are also able to keep up. These are explicit examples of the teacher conducting activities that address the different developmental domains. In can be expected that Lucila’s students are able to absorb and retain lessons effectively because of the support activities and systems provided. Clearly, the interview has revealed that Lucila Reed is an effective teacher who is aware of the different developmental domains and makes use of such awareness adequately in her classes.